Post by Liu Fen on Jul 28, 2010 15:37:07 GMT -5
Street Figher RPG is a martial arts roleplay forum game drawing from the worlds of;
Street Fighter
Veritas
Mortal Kombat
X-Men
Dragonball
Players are encouraged to use their imagination to RP in a dynamic world. The players begin their journey as a martial artist developing skills and studying styles. The setting is Planet Earth and the topics are split up into the continents of our Planet.
The game uses data and stats to calculate the outcome of the IC battles. The following is brief description of these stats.
DAM (Damage)
This is the amount of Damage a strike does to HPs.
AP (Action Points)
Each round you get alotted amount of AP determined by speed. This is how many AP this move requires to use.
EV (Evasion)
For each attack there is an EV modifier. This is the bonus that this attack gets for it's roll. The higher the EV the more subtle or lightning fast the technique therefore the more likely it is to hit.
For each battle there will be a Battle Moderator and 2 or more characters. The characters will make their RPs before beginning combat. At the beginning of the round there will be an initiative roll. Once it is decided who attacks first the characters will RP their attacks selecting the moves they wish to use. If at any point a character uses a move 2 or more times consectutively that move gets a -1 EV penalty for the rest of the round. If a move is used more than 10 times over the course of a battle it receives a -1 EV penatly the rest of the battle.
A character can also use blocks as a part of their attack. There are three kinds of Blocks, a Guard, a Parry and a Counter. Guards will reduce the DAM of a technique by 50%. A Parry avoids DAM completely. A counter technique rolls against an opponents attack and if successful the DAM is avoided and the opponent takes the DAM indicated in the counter move. Each Block will have an EV modifier rolled by the Battle Mod against the atacker's EV mod. Blocking techniques are chosen alongside offensive techniques during combat.
Once the attacks are RPed The Battle Moderater rolls to decide which attacks hit based on the EV of the characters respective guards and strikes. After three rounds of Combat a point of stamina is subtracted from each of the character's pools. During this interval the characters reroll initiative this continues until their HPs reach zero or until the characters concede. A character whose HPs reach zero will die physically and in the story. From then aon they will only be able to RP in the afterlife.
-Takedowns-
If a character rolls a successfull takedown all takedown moves can be used that round. At the end of the round the fighters go back to standing and the takedown must be re-rolled. If a Takedown is insuccesful that means all groud based techniques used that round are negated and not rolled for.
*Extra Notes about RP*
There are two seperate kinds of knoweldge IC (In Character)knoweldge and OOC (Out Of Character) knoweldge. This means that, just because you know something doesn't mean your character knows it and doesn't mean you can act upon this information.
In RP there will be all kinds of strengths, weaknesses, styles, unknown information that you might be aware of OOC. To make the RP environment fair and fun for everyone please be aware of these rules and RP accordingly. Remember that this is a game and it's intention is to be fun.
Street Fighter
Veritas
Mortal Kombat
X-Men
Dragonball
Players are encouraged to use their imagination to RP in a dynamic world. The players begin their journey as a martial artist developing skills and studying styles. The setting is Planet Earth and the topics are split up into the continents of our Planet.
The game uses data and stats to calculate the outcome of the IC battles. The following is brief description of these stats.
*Battle Stats*
DAM (Damage)
This is the amount of Damage a strike does to HPs.
AP (Action Points)
Each round you get alotted amount of AP determined by speed. This is how many AP this move requires to use.
EV (Evasion)
For each attack there is an EV modifier. This is the bonus that this attack gets for it's roll. The higher the EV the more subtle or lightning fast the technique therefore the more likely it is to hit.
*Combat*
For each battle there will be a Battle Moderator and 2 or more characters. The characters will make their RPs before beginning combat. At the beginning of the round there will be an initiative roll. Once it is decided who attacks first the characters will RP their attacks selecting the moves they wish to use. If at any point a character uses a move 2 or more times consectutively that move gets a -1 EV penalty for the rest of the round. If a move is used more than 10 times over the course of a battle it receives a -1 EV penatly the rest of the battle.
A character can also use blocks as a part of their attack. There are three kinds of Blocks, a Guard, a Parry and a Counter. Guards will reduce the DAM of a technique by 50%. A Parry avoids DAM completely. A counter technique rolls against an opponents attack and if successful the DAM is avoided and the opponent takes the DAM indicated in the counter move. Each Block will have an EV modifier rolled by the Battle Mod against the atacker's EV mod. Blocking techniques are chosen alongside offensive techniques during combat.
Once the attacks are RPed The Battle Moderater rolls to decide which attacks hit based on the EV of the characters respective guards and strikes. After three rounds of Combat a point of stamina is subtracted from each of the character's pools. During this interval the characters reroll initiative this continues until their HPs reach zero or until the characters concede. A character whose HPs reach zero will die physically and in the story. From then aon they will only be able to RP in the afterlife.
-Takedowns-
If a character rolls a successfull takedown all takedown moves can be used that round. At the end of the round the fighters go back to standing and the takedown must be re-rolled. If a Takedown is insuccesful that means all groud based techniques used that round are negated and not rolled for.
*Extra Notes about RP*
There are two seperate kinds of knoweldge IC (In Character)knoweldge and OOC (Out Of Character) knoweldge. This means that, just because you know something doesn't mean your character knows it and doesn't mean you can act upon this information.
In RP there will be all kinds of strengths, weaknesses, styles, unknown information that you might be aware of OOC. To make the RP environment fair and fun for everyone please be aware of these rules and RP accordingly. Remember that this is a game and it's intention is to be fun.