Post by Liu Fen on Jul 28, 2010 19:09:16 GMT -5
|SP costs|
Going into any basic style costs [10] SP. Learning any move from any basic style costs [10] SP. Learning the Mastery move of the style cost [30] SP and means that you must have learned all the previous moves of the style.
-Freestyle-
Forward Kick, 1 DAM, 3 AP, 1 EV
Forward Punch, 1 DAM, 2 AP, 1 EV
-Boxing-
Hands Up! (Guard) 4 EV 1 AP
Straight Jab, 1 DAM, 2 AP, 3 EV
Hook 2 DAM, 3 AP, 2 EV
Uppercut 3 DAM, 4 AP, 2 EV
-Combination-
Linking moves together the Boxer negates the
rule that strikes used consectutively get a -1 EV
penalty. (Mastery skill)
-Shotokan Karate-
Chop 1 DAM, 2 AP, 3 EV
Downward Block (Parry) 5 EV 1 AP
Shoto Punch, 2 DAM, 3 AP, 3 EV
-Ki Force Aspect-
By shouting the Shotokan Karate Practitioner
adds 1 DAM to any attack regardless of style
at the cost of 1 CHI and 1 AP per attack.
(Mastery skill)
-White Crane-
Snapping Kick 1 DAM, 1 AP, 4 EV
Crane Wing 1 DAM, 2 AP, 3 EV
Crane Beak 1 DAM, 2 AP, 3 EV
Rolling Wing (Parry) 6 EV 1 AP
-Snake-
Cobra Strike - 2 DAM, 2 AP, 3 EV
Finger Jab - 1 DAM, 1 AP, 3 EV
Hooking Serpent Kick - 1 DAM, 2 AP, 3 EV
-Poison Hand-
Through the use of fluid motions a Snake
Practitioner can strike internal targets. By
adding posion hand to any Snake technique
a character can inflict -5 HP per turn.
(Mastery skill)
-Taekwondo-
Stretch Kick 1 DAM, 1 AP, 1 EV
Side Kick 1 DAM, 2 AP, 2 EV
Roundhouse Kick 2 DAM, 2 AP, 2 EV
Jump Kick 3 DAM, 3 AP, 2 EV
-Ninjitsu-
Side Kick 1 DAM, 2 AP, 2 EV
Chop 1 DAM, 2 AP, 3 EV
Shinobi Strike 2 DAM, 4 AP, 2 EV
Wrist Lock (Counter) 1 DAM, 4 AP, 2 EV
-Assasain-
A Ninja Master always gets the initiative when
beggining combat.
-Muay Thai-
Muay Thai Guard (Guard) 4 EV 1 AP
Elbow 2 DAM, 2 AP, 2 EV
Knee 3 DAM, 2 AP, 2 EV
-Stone Joints-
All Muay Thai attacks do plus +1 DAM
(Mastery Skill)
-Wrestling-
Takedown 1 DAM, 3 AP, 2 EV
Closeline 2 DAM, 3 AP, 1 EV
Sledgehammer 8 DAM 6 AP, 2 EV (must be in Takedown)
Throw 6 DAM, 4 AP, 2 EV
-BJJ-
Takedown 1 DAM 3 AP, 2 EV
Leg Lock 10 DAM, 10 AP, 1 EV (must be in Takedown)
Arm Bar 8 DAM, 8 AP, 2 EV (must be in Takedown)
Triangle Choke 10 DAM, 10 AP, 1 EV (must be in Takedown)
-Anaconda Choke-
Render an opponent unconscious allowing them to
do no moves. This move uses all your AP for the
round and has 0 EV. This move requires you to have
used a successful takedown.
(Mastery Skill)
-Dragon-
Mountain Fist 2 DAM, 2 AP, 3 EV
Sweep 1 DAM, 2 AP, 3 EV
Eagle Claw 3 DAM, 2 AP, 3 EV
Dragon Claw 4 DAM, 2 AP, 2 EV
-Capeoria-
Ginga (Preliminary)
Spin Kick 2 DAM, 1 AP, 2 EV
Sweep 1 DAM, 2 AP, 3 EV
Handstand Kick 4 DAM, 4 AP, 2 EV
Catch the Rythym
Due to the Capeoria practitioner's familiarity
with the flow of the dance linking moves is
possible. AP cost for Capeoria moves are
halved.
(Mastery Skill)
-Monkey Chuan-
Monkey Fist - 1 DAM, 1 AP, 3 EV
Monkey Aspect (Parry) 0 AP 3 EV (used once per round)
Low Kick 1 DAM, 2 AP, 3 EV
Wrist Strikes - 2 DAM, 2 AP, 2 EV
-Wing Chun-
Pocket Punches - 1 DAM, 1 AP, 1 EV
Low Kick 1 DAM, 2 AP, 3 EV
Chi Sao - (Counter) 1 DAM, 3 AP, 4 EV
(Mastery skill, Chi Sao costs [40] SP)